Floating point math is imprecise because of the challenges of storing such values in a binary representation. Even worse, floating point math is
not associative; push a float
or a double
through a series of simple mathematical operations and the answer will be
different based on the order of those operation because of the rounding that takes place at each step.
Even simple floating point assignments are not simple:
float f = 0.1; // 0.100000001490116119384765625
double d = 0.1; // 0.1000000000000000055511151231257827021181583404541015625
(Results will vary based on compiler and compiler settings);
Therefore, the use of the equality (==
) and inequality (!=
) operators on float
or double
values
is almost always an error. Instead the best course is to avoid floating point comparisons altogether. When that is not possible, you should consider
using one of Java’s float-handling Numbers
such as BigDecimal
which can properly handle floating point comparisons. A third
option is to look not for equality but for whether the value is close enough. I.e. compare the absolute value of the difference between the stored
value and the expected value against a margin of acceptable error. Note that this does not cover all cases (NaN
and Infinity
for instance).
This rule checks for the use of direct and indirect equality/inequailty tests on floats and doubles.
Noncompliant code example
float myNumber = 3.146;
if ( myNumber == 3.146f ) { //Noncompliant. Because of floating point imprecision, this will be false
// ...
}
if ( myNumber != 3.146f ) { //Noncompliant. Because of floating point imprecision, this will be true
// ...
}
if (myNumber < 4 || myNumber > 4) { // Noncompliant; indirect inequality test
// ...
}
float zeroFloat = 0.0f;
if (zeroFloat == 0) { // Noncompliant. Computations may end up with a value close but not equal to zero.
}
Exceptions
Since NaN
is not equal to itself, the specific case of testing a floating point value against itself is a valid test for
NaN
and is therefore ignored. Though using Double.isNaN
method should be preferred instead, as intent is more explicit.
float f;
double d;
if(f != f) { // Compliant; test for NaN value
System.out.println("f is NaN");
} else if (f != d) { // Noncompliant
// ...
}