The purpose of synchronization is to ensure that only one thread executes a given block of code at a time. There’s no real problem with marking
writeObject
synchronized
, but it’s highly suspicious if this serialization-related method is the only
synchronized
code in a class
.
Noncompliant Code Example
public class RubberBall {
private Color color;
private int diameter;
public RubberBall(Color color, int diameter) {
// ...
}
public void bounce(float angle, float velocity) {
// ...
}
private synchronized void writeObject(ObjectOutputStream stream) throws IOException { // Noncompliant
// ...
}
}
Compliant Solution
public class RubberBall {
private Color color;
private int diameter;
public RubberBall(Color color, int diameter) {
// ...
}
public void bounce(float angle, float velocity) {
// ...
}
private void writeObject(ObjectOutputStream stream) throws IOException {
// ...
}
}