Using the same value on both sides of certain operators is a code defect. In the case of logical operators, it is either a copy/paste error and,
therefore, a bug, or it is simply duplicated code and should be simplified. For bitwise operators and most binary mathematical operators, having the
same value on both sides of an operator yields predictable results and should be simplified as well to avoid further code defects.

This rule raises for the following operators.

### Exceptions

This rule ignores the following operators:

### Code examples

#### Noncompliant code example

if ( a == a ) // always true
{
doZ();
}
if ( a != a ) // always false
{
doY();
}
if ( a == b && a == b ) // if the first one is true, the second one is too
{
doX();
}
if ( a == b || a == b ) // if the first one is true, the second one is too
{
doW();
}
int j = 5 / 5; // always 1
int k = 5 - 5; // always 0
c.Equals(c); // always true
Object.Equals(c, c); // always true