Unlike instance fields, which can only be accessed by code having a hold on the instance, static
fields can be accessed by any code
having visibility of the field and its type.
public class Math
{
public static double Pi = 3.14; // Noncompliant
}
// Somewhere else, where Math and Math.Pi are visible
var pi = Math.Pi; // Reading the value
Math.Pi = 3.1416; // Mutating the value
Another typical scenario of the use of a non-private mutable static
field is the following:
public class Shape
{
public static Shape Empty = new EmptyShape(); // Noncompliant
private class EmptyShape : Shape
{
}
}
Non-private static
fields that are neither const
nor readonly
, like the ones in the examples above, can lead
to errors and unpredictable behavior.
This can happen because:
- Any object can modify these fields and alter the global state. This makes the code more difficult to read, debug and test.
class Counters
{
public static int ErrorCounter = 0;
}
class Program
{
public static void Thread1()
{
// ...
Counters.ErrorCounter = 0; // Error counter reset
// ...
}
public static void Thread2()
{
// ...
if (Counters.ErrorCounter > 0)
{
Trace.TraceError($"There are {Counters.ErrorCounter} errors"); // It may print "There are 0 errors"
}
// ...
}
}
- Correctly accessing these fields from different threads needs synchronization with
lock
or equivalent mechanisms. Improper synchronization may lead to unexpected results.
class Counters
{
public static volatile int ErrorCounter;
}
class Program
{
public static void ImproperSynchronization()
{
Counters.ErrorCounter = 0;
Parallel.ForEach(Enumerable.Range(0, 1000), _ => Counters.ErrorCounter++); // Volatile is not enough
Console.WriteLine(Counters.ErrorCounter); // May print less than 1000
}
public static void ProperSynchronization()
{
Counters.ErrorCounter = 0;
Parallel.ForEach(Enumerable.Range(0, 1000), _ => Interlocked.Increment(ref Counters.ErrorCounter));
Console.WriteLine(Counters.ErrorCounter); // Always prints 1000
}
}
Publicly visible static
fields should only be used to store shared data that does not change. To enforce this intent, these fields
should be marked readonly
or converted to const
.
public class Math
{
public const double Pi = 3.14;
}
public class Shape
{
public static readonly Shape Empty = new EmptyShape();
private class EmptyShape : Shape
{
}
}