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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 29 rules found
unused
    Impact
      Clean code attribute
        1. Non-empty statements should change control flow or have at least one side-effect

           Bug
        2. Unused type declarations should be removed

           Code Smell
        3. Calls to "std::format" with a locale should use the "L" flag

           Code Smell
        4. "std::format" should not have unused arguments

           Code Smell
        5. "std::format" should not be missing indexes

           Bug
        6. Width, alignment, and padding format options should be used consistently

           Code Smell
        7. Functions that are not used in a project should be removed

           Code Smell
        8. "extern" shouldn't be used on member definitions

           Bug
        9. Reference types should not be qualified with "const" or "volatile"

           Code Smell
        10. Namespaces should not be empty

           Code Smell
        11. Forward declarations should not be redundant

           Code Smell
        12. Declarations should not be empty

           Code Smell
        13. "catch" clauses should do more than rethrow

           Code Smell
        14. Conditionally executed code should be reachable

           Bug
        15. Values should not be uselessly incremented

           Bug
        16. Related "if/else if" statements should not have the same condition

           Bug
        17. Unused assignments should be removed

           Code Smell
        18. All code should be reachable

           Bug
        19. Unused local variables should be removed

           Code Smell
        20. Sections of code should not be commented out

           Code Smell
        21. Unused function parameters should be removed

           Code Smell
        22. Unused functions and methods should be removed

           Code Smell
        23. Empty statements should be removed

           Code Smell
        24. Unused "private" fields should be removed

           Code Smell
        25. Unused labels should be removed

           Code Smell
        26. Condition-specific "catch" handlers should not be used after the ellipsis (catch-all) handler

           Bug
        27. Functions with "limited visibility" should be "used" at least once

           Code Smell
        28. The value returned by a function shall be "used"

           Code Smell
        29. Variables with "limited visibility" should be "used" at least once

           Code Smell

        Variables with "limited visibility" should be "used" at least once

        intentionality - clear
        maintainability
        Code Smell
        • unused
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        MISRA Rule 0.2.1

        Category: Advisory

        Analysis Type: Decidable,Single Translation Unit

        Amplification

        A variable has limited visibility if it is not a function parameter, and it has internal linkage or no linkage.

        A variable is used [1] when:

        • It is part of an id-expression; or
        • The variable is of class type and has a user-provided constructor or a user-provided destructor.

        Rationale

        Variables that are declared and never used within a project do not contribute to program output; they constitute noise and may indicate that the wrong variable name has been used or that one or more statements are missing.

        Note: this rule allows the introduction of variables for the sole purpose of providing scoped resource allocation and release. For example:

        {
          std::lock_guard< std::mutex > lock { mutex };    // Compliant - has user-provided
                                                           //             constructor
          // ...
        } // User-provided destructor implicitly called here
        

        Exception

        This rule does not apply to:

        • Variables that have at least one declaration [2] with the [[maybe_unused]] attribute.
        • Constant variables at namespace scope that are declared within a header file [3].

        Example

        class C { };                  // No user-provided constructor or destructor
        
        namespace
        {
          C c;                        // Non-compliant - unused
        }
        
        void maybeUnused( int32_t a )
        {
          [[maybe_unused]]
            bool b = a > 0;           // Compliant (by exception #1 if NDEBUG is defined)
        
          assert( b );                // Does not use b if NDEBUG is defined
        
          usefn( a );
        }
        
        const int16_t x = 19;         // Compliant - x is read in initializedButNotUsed
        const int16_t y = 21;         // Non-compliant - would be compliant by exception #2
                                      //                 if declared in a header file
        
        void initializedButNotUsed()
        {
          int16_t local_1 = 42;       // Non-compliant - local_1 is never read
          int16_t local_2;            // Compliant
        
          local_2 = x;                // Use of local_2 for the purposes of this rule
        }
        
        void userProvidedCtor()
        {
          std::ifstream fs { "cfg.ini" };    // Compliant - user-provided constructor
        }
        

        Glossary

        [1] Use / used / using

        An object is used if:

        • It is the subject of a cast; or
        • It is explicitly initialized at declaration time; or
        • It is an operand in an expression; or
        • It is referenced.

        A function is used as defined in M23_331: MISRA C++ 2023 Rule 0.2.4.

        A type is used as defined in MISRA C++ 2023 Rule 0.2.3 (Types with limited visibility should be used at least once).

        [2] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [4]. All subsequent declarations are called redeclarations [5].

        A definition [6] is a declaration, as described in [basic.def]/2.

        [3] Header file

        A header file is considered to be any file that is included during preprocessing (for example via the #include directive), regardless of its name or suffix.

        [4] Introduction

        See declaration [2].

        [5] Redeclaration

        See declaration [2].

        [6] Definition

        See declaration [2].

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