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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 798
  • Vulnerability14
  • Bug173
  • Security Hotspot19
  • Code Smell592

  • Quick Fix 99
Filtered: 35 rules found
unused
    Impact
      Clean code attribute
        1. Non-empty statements should change control flow or have at least one side-effect

           Bug
        2. Unused type declarations should be removed

           Code Smell
        3. Calls to "std::format" with a locale should use the "L" flag

           Code Smell
        4. "std::format" should not have unused arguments

           Code Smell
        5. "std::format" should not be missing indexes

           Bug
        6. Width, alignment, and padding format options should be used consistently

           Code Smell
        7. Functions that are not used in a project should be removed

           Code Smell
        8. "extern" shouldn't be used on member definitions

           Bug
        9. Reference types should not be qualified with "const" or "volatile"

           Code Smell
        10. Namespaces should not be empty

           Code Smell
        11. Forward declarations should not be redundant

           Code Smell
        12. Declarations should not be empty

           Code Smell
        13. "catch" clauses should do more than rethrow

           Code Smell
        14. Conditionally executed code should be reachable

           Bug
        15. Values should not be uselessly incremented

           Bug
        16. Related "if/else if" statements should not have the same condition

           Bug
        17. Unused assignments should be removed

           Code Smell
        18. All code should be reachable

           Bug
        19. Unused local variables should be removed

           Code Smell
        20. Sections of code should not be commented out

           Code Smell
        21. Unused function parameters should be removed

           Code Smell
        22. Unused functions and methods should be removed

           Code Smell
        23. Empty statements should be removed

           Code Smell
        24. Unused "private" fields should be removed

           Code Smell
        25. Unused labels should be removed

           Code Smell
        26. Condition-specific "catch" handlers should not be used after the ellipsis (catch-all) handler

           Bug
        27. Functions with "limited visibility" should be "used" at least once

           Code Smell
        28. Sections of code should not be "commented out"

           Code Smell
        29. A named function parameter shall be "used" at least once

           Code Smell
        30. The value returned by a function shall be "used"

           Code Smell
        31. A value should not be "unnecessarily written" to a local object

           Code Smell
        32. Types with "limited visibility" should be "used" at least once

           Code Smell
        33. Variables with "limited visibility" should be "used" at least once

           Code Smell
        34. Controlling expressions should not be invariant

           Bug
        35. A function shall not contain "unreachable" statements

           Bug

        A value should not be "unnecessarily written" to a local object

        intentionality - logical
        maintainability
        Code Smell
        • cwe
        • symbolic-execution
        • cert
        • unused
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 0.1.1 - A value should not be unnecessarily written to a local object

        Category: Advisory

        Analysis: Undecidable,System

        Amplification

        This rule applies to all accesses, either direct or through a pointer or reference, to objects with automatic storage duration that:

        • Have trivially destructible types (including basic types and enumeration types); or
        • Are arrays of trivially destructible types; or
        • Are STL containers (including std::string), where the value_type is trivially destructible.

        The rule also applies to accesses to subobjects or elements of such objects.

        An object is unnecessarily written when on each feasible path:

        • The object is destroyed before being observed; or
        • The object is written to again before being read.

        An object is observed within an expression if its value affects the external state of the program, the control flow of the program, or the value of a different object.

        The following examples illustrate different types of access to an object i:

        int32_t f( int32_t j );
        
        int32_t i = f( 1 );    // Written
        i;                     // Read
        i = 0;                 // Written (even if 'i' was 0 before the assignment)
        auto j = i;            // Read and observed
        ++i;                   // Read and written
        i += 3;                // Read and written
        i = i + j;             // Read and written
        auto k1 = ++i;         // Read, written, read and observed
        auto k2 = i++;         // Read, observed and written
        arr[ i ] = f( 1 );     // Read and observed
        if ( i ) { }           // Read and observed
        ( void )f( i );        // Read and observed
        

        Observing any element of a container is considered to observe the full container and all of its elements. Observing a subobject is considered to observe the full object and all of its subobjects. Additionally, an object that is created outside of an iteration statement is considered to be observed (but not read) at the end of the iteration statement, provided it is also observed during any iteration.

        A function’s compliance with this rule is determined independently of the context in which the function is called. For example, a Boolean parameter is treated as if it may have a value of true or false, even if all the calls expressed in the current program use a value of true — see example f4, below.

        Rationale

        Giving an object a value that is never subsequently used is inefficient, and may indicate that a coding defect is present. Such writes are referred to as dataflow anomalies [1]:

        • A DU (Define–Use) dataflow anomaly is present if a value that is written is never observed;
        • A DD (Define–Define) dataflow anomaly is present if a value overwrites another value before it has been read.

        Within a loop, a value may be written to an object with the intent that it will be observed during the next iteration, meaning that the value written on the last iteration may never be observed. Whilst it is possible to restructure the loop to avoid this behaviour, there is a risk that the resulting code may be of lower quality (less clear, for example). This rule therefore considers observation during any iteration to apply to all values written to such an object, including a value written during the last iteration of a loop that is not actually observed — see example f3, below.

        Observing part of a bigger object is considered to observe the object in its entirety; it is common to have code that operates on objects as a whole (initializing or writing to all subobjects), even if the value of only some of its subobjects are actually read. Requiring fine-grained writes would break encapsulation — see examples f5 and f6, below.

        A function, assuming its preconditions are respected, should always behave as specified. This is true irrespective of the calling context, including possible contexts that are not expressed in the current program. For this reason, path feasibility (within this rule) is determined without taking the actual calling contexts into consideration.

        Exception

        Even though the values passed as arguments to functions are written to their corresponding parameter objects, it is permitted for function parameters to remain unobserved when the function returns. This exception prevents crosstalk with M23_011: MISRA C++ 2023 Rule 0.2.2 which requires, in a decidable way, that function parameters are used. Note that writing to an unread parameter in a function body is a DD anomaly, which is a violation of this rule.

        Example

        int32_t f1( int32_t i )
        {
          auto j = i;       // Non-compliant - j is not observed after being written
        
          i++;              // Non-compliant - i is not observed after being written
        
          return 0;
        }
        
        int32_t f2( int32_t i )
        {
          auto & j = i;     // Rule does not apply to j, which is not an object
        
          j++;              // Compliant - writes object i that is observed in the return
        
          return i;
        }
        
        int32_t f3( int32_t j, int32_t k, int32_t m )
        {
          for ( int32_t i = 0; i < 10; ++i )  // Compliant - i is observed in i < 10
          {
            m = 10;         // Non-compliant - when looping, overwrites incremented value
            ++k;            // Non-compliant - k is never observed
        
            use( j );       // Observation of j inside of the loop
        
            ++j;            // Compliant - observation above is sufficient for final write
        
            ++m;            // Compliant - observed in the return
          }                 // j is considered observed here as it was observed in the loop
        
          return m;
        }
        
        int32_t f4( bool    b,
                    int32_t i,
                    int32_t j )  // Compliant by exception - j is never observed
        {
          i = 0;             // Non-compliant - value passed is overwritten
        
          int32_t k = 4;     // Compliant - value is observed in one feasible path
        
          if ( b )           // Both branches are considered feasible, even if the function
          {                  // is only called with b set to true
            return i;
          }
          else
          {
            return k;
          }
        }
        
        struct Point { int32_t x; int32_t y; int32_t z; int32_t t; };
        
        int32_t f5()
        {
          Point p {};        // Compliant - p and its subobjects are observed in the return
        
          p.x = 2;
          p.x = 3;           // Non-compliant - overwrite the value 2 that is never read
          p.z = 4;           // Compliant - p.z is observed in the return
        
          return p.y;        // Observation of p.y also observes p, p.x, p.z and p.t
        }
        
        int32_t f6()
        {
          std::vector< int32_t > v( 4, 0 );  // Compliant - v and its elements are observed
                                             //             in the return
        
          v[ 0 ] = 2;
          v[ 0 ] = 3;        // Non-compliant - overwrite the value 2 that is never read
          v[ 2 ] = 4;        // Compliant - v[ 2 ] is observed in the return
        
          return v[ 1 ];     // Observation of v[ 1 ] observes v and all of its elements
        }
        
        void f7( std::mutex & m )
        {
          std::scoped_lock lock { m };  // Rule does not apply - destructor is non-trivial
        }
        
        char f8( bool b )
        {
          char c = f( 1 );   // Non-compliant - assigned value never read
        
          if ( b )
          {
            c = 'h';         // The value of c is overwritten here
        
            return c;
          }
          else
          {
            return '\0';     // The value of c is not observed here
          }
        }
        
        void callee( int32_t & ri )
        {
          ri++;              // Rule does not apply - reference is not an object
        }
        
        void caller()
        {
          int32_t i = 0;
        
          callee( i );       // Non-compliant - i written and not subsequently observed
        }
        

        Glossary

        [1] Dataflow anomaly

        The state of a variable at a point in a program can be described using the following terms:

        • Undefined (U) — the value of the variable is indeterminate; and
        • Referenced ® — the variable is used in some way (e.g. in an expression); and
        • Defined (D) — the variable is explicitly initialized or assigned a value.

        Given the above, the following dataflow anomalies can be defined:

        • UR dataflow anomaly — variable not assigned a value before the specified use; and
        • DU dataflow anomaly — variable is assigned a value that is never subsequently used; and
        • DD dataflow anomaly — variable is assigned a value twice with no intermediate use.

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