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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 798
  • Vulnerability14
  • Bug173
  • Security Hotspot19
  • Code Smell592

  • Quick Fix 99
Filtered: 35 rules found
unused
    Impact
      Clean code attribute
        1. Non-empty statements should change control flow or have at least one side-effect

           Bug
        2. Unused type declarations should be removed

           Code Smell
        3. Calls to "std::format" with a locale should use the "L" flag

           Code Smell
        4. "std::format" should not have unused arguments

           Code Smell
        5. "std::format" should not be missing indexes

           Bug
        6. Width, alignment, and padding format options should be used consistently

           Code Smell
        7. Functions that are not used in a project should be removed

           Code Smell
        8. "extern" shouldn't be used on member definitions

           Bug
        9. Reference types should not be qualified with "const" or "volatile"

           Code Smell
        10. Namespaces should not be empty

           Code Smell
        11. Forward declarations should not be redundant

           Code Smell
        12. Declarations should not be empty

           Code Smell
        13. "catch" clauses should do more than rethrow

           Code Smell
        14. Conditionally executed code should be reachable

           Bug
        15. Values should not be uselessly incremented

           Bug
        16. Related "if/else if" statements should not have the same condition

           Bug
        17. Unused assignments should be removed

           Code Smell
        18. All code should be reachable

           Bug
        19. Unused local variables should be removed

           Code Smell
        20. Sections of code should not be commented out

           Code Smell
        21. Unused function parameters should be removed

           Code Smell
        22. Unused functions and methods should be removed

           Code Smell
        23. Empty statements should be removed

           Code Smell
        24. Unused "private" fields should be removed

           Code Smell
        25. Unused labels should be removed

           Code Smell
        26. Condition-specific "catch" handlers should not be used after the ellipsis (catch-all) handler

           Bug
        27. Functions with "limited visibility" should be "used" at least once

           Code Smell
        28. Sections of code should not be "commented out"

           Code Smell
        29. A named function parameter shall be "used" at least once

           Code Smell
        30. The value returned by a function shall be "used"

           Code Smell
        31. A value should not be "unnecessarily written" to a local object

           Code Smell
        32. Types with "limited visibility" should be "used" at least once

           Code Smell
        33. Variables with "limited visibility" should be "used" at least once

           Code Smell
        34. Controlling expressions should not be invariant

           Bug
        35. A function shall not contain "unreachable" statements

           Bug

        Types with "limited visibility" should be "used" at least once

        adaptability - focused
        maintainability
        Code Smell
        • unused
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 0.2.3 - Types with limited visibility should be used [1] at least once

        Category: Advisory

        Analysis: Decidable,Single Translation Unit

        Amplification

        A type has limited visibility if it is declared in block scope or in unnamed namespace scope.

        For the purposes of this rule:

        • Type aliases, primary class templates, and alias templates are considered types.
        • The closure type associated with a lambda is always used [1].
        • A type is used [1] if it is referenced within the translation unit outside of its definition.
        • An enumeration type is used [1] if any of its enumerators are used [1].
        • An anonymous union is used [1] if any of its members are used [1].
        • The definition of a type includes the definition of its members and hidden friends.
        • The definition of a class template includes its partial and explicit specializations.

        Rationale

        If a type is declared but not used [1], then it is unclear to a reviewer if the type is redundant or it has been left unused by mistake.

        Exception

        This rule does not apply to:

        • Types that have at least one declaration [2] with the [[maybe_unused]] attribute.
        • Template parameters.
        • Partial or explicit specializations of class templates.

        Example

        int16_t f1()
        {
          using T1 = int16_t;                   // Non-compliant
          using T2 [[maybe_unused]] = int32_t;  // Compliant by exception #1
        
          return 67;
        }
        
        namespace
        {
          struct A1 { A1 f(); };                // Compliant
          struct A2 { A2 f(); };                // Non-compliant
        
          struct A2;                            // Not a use of A2
        
          A2 A2::f() { return *this; }          // Not a use of A2
        
          template< typename T >                // Compliant by exception #2
          void foo()
          {
            A1 a;                               // Use of A1
            a.f();                              //  - even if foo is not instantiated
          }
        }
        
        template< bool cond >
        inline auto foo()
        {
          struct res { int32_t i; };            // Compliant
        
          if constexpr ( cond )
          {
            return 42;
          }
          else
          {
            return res { 42 };                  // res is utilized, even if cond is true
          }
        }
        
        template< typename >
        int32_t bar()
        {
          return 42;
        }
        
        int32_t f2()
        {
          return bar< struct P >();             // Compliant - P is used
        }
        
        namespace
        {
          template< typename > struct C1 {};    // Non-compliant
                                                //  - C1 only utilized in its definition
        
          template<> struct C1< int32_t >       // Compliant by exception #3
          {
            void mbr()
            {
              C1< char > cc;
            }
          };
        }
        
        namespace
        {
          template< typename > struct C2 {};    // Compliant - C2< float > used
        
          template<> struct C2< int32_t >;      // Compliant by exception #3
        
          C2< float > cf;                       // Use of C2
        }
        
        namespace
        {
          static union                          // Non-compliant
          {
            int32_t i1;
            int32_t j1;
          };
        
          static union                          // Compliant
          {
            int32_t i2;
            int32_t j2;
          };
        }
        
        void f3()
        {
          ++i2;                                 // Uses the anonymous union holding i2
        }
        
        namespace
        {
          void f4()
          {
            []( auto ){};                       // Compliant - closure type is always used
          }
        }
        

        Glossary

        [1] Use / used / using

        An object is used if:

        • It is the subject of a cast; or
        • It is explicitly initialized at declaration time; or
        • It is an operand in an expression; or
        • It is referenced.

        A function is used as defined in M23_331: MISRA C++ 2023 Rule 0.2.4.

        A type is used as defined in M23_005: MISRA C++ 2023 Rule 0.2.3.

        [2] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [3]. All subsequent declarations are called redeclarations [4].

        A definition [5] is a declaration, as described in [basic.def]/2.

        [3] Introduction

        See declaration [2].

        [4] Redeclaration

        See declaration [2].

        [5] Definition

        See declaration [2].

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