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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 22 rules found
unpredictable
    Impact
      Clean code attribute
        1. Globals should not depend on possibly not yet initialized variables

           Code Smell
        2. Coroutine should have co_return on each execution path or provide return_void

           Bug
        3. Thread local variables should not be used in coroutines

           Code Smell
        4. Arguments evaluation order should not be relied on

           Bug
        5. A single statement should not have more than one resource allocation

           Code Smell
        6. Functions that throw exceptions should not be used as hash functions

           Code Smell
        7. A call to "wait()" on a "std::condition_variable" should have a condition

           Bug
        8. Keywords shall not be used as macros identifiers

           Code Smell
        9. Incomplete types should not be deleted

           Code Smell
        10. Dereferenced null pointers should not be bound to references

           Code Smell
        11. Header guards should be followed by a matching "#define" macro

           Code Smell
        12. "memcmp" should only be called with pointers to trivially copyable types with no padding

           Bug
        13. Stack allocated memory and non-owned memory should not be freed

           Bug
        14. Destructors should not be called explicitly

           Code Smell
        15. An object shall not be accessed outside of its lifetime

           Bug
        16. Reads and writes on the same file stream shall be separated by a positioning operation

           Bug
        17. A pointer to an incomplete "class" type shall not be deleted

           Bug
        18. An object shall not be used while in a "potentially moved-from state"

           Code Smell
        19. A comparison of a "potentially virtual" pointer to member function shall only be with "nullptr"

           Bug
        20. Local variables shall not have static storage duration

           Code Smell
        21. The value of an object must not be read before it has been set

           Bug
        22. A line whose first token is "#" shall be a valid preprocessing directive

           Bug

        The value of an object must not be read before it has been set

        intentionality - logical
        reliability
        Bug
        • cwe
        • symbolic-execution
        • unpredictable
        • misra-c++2023
        • misra-mandatory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        MISRA Rule 11.6.2

        Category: Mandatory

        Analysis Type: Undecidable,System

        Amplification

        For the purposes of this rule, an array element or class member is considered to be a discrete object.

        Note: struct members are also class members.

        Rationale

        Objects created with automatic storage duration or dynamic storage duration have an indeterminate value. Reading an indeterminate value may result in undefined behaviour.

        This rule requires that all objects are written, either by implicit or explicit initialization in their declaration or by assignment, before they are read.

        Note: jumping over an initializer by the use of a goto or switch statement "bypasses" the declaration of the object, rendering the program ill-formed.

        Example

        namespace
        {
          int32_t Z;                  // Compliant - implicitly initialized with '0'
        }
        
        void f()
        {
          int32_t  i;
          int32_t  j = i + 1;         // Non-compliant - i has not been assigned a value
        
          int32_t * p = new int32_t;
          int32_t   k = *p;           // Non-compliant - *p has not been assigned a value
        
          int32_t * q;
        
          if ( q == p )               // Non-compliant - q has not been assigned a value
          {
          }
        }
        
        int32_t g( bool b )
        {
          if ( b )
          {
            goto L1;
          }
        
          int32_t x;
        
          x = 10u;
        
        L1:
          x = x + 1u;               // Non-compliant - x may not have been assigned a value
        
          return x;
        }
        
        struct S { int32_t a; int32_t b; };
        
        void h()
        {
          S s1;
          S s2 = { 10 };
        
          auto i1 = s1.a;           // Non-compliant
          auto i2 = s2.b;           // Compliant - s2.b implicitly initialized to 0
        
          int32_t array1[ 10 ] = { 1, 2, 3 };
          int32_t array2[ 10 ];
          auto i3 = array1[ 5 ];    // Compliant - array1[ 5 ] implicitly initialized to 0
          auto i4 = array2[ 5 ];    // Non-compliant
        }
        
        class C
        {
        public:
          C() : m_a( 10 ), m_b( 7 )   // Both m_a and m_b initialized
          {
          }
        
          C( int32_t a ) : m_a( a )   // m_b not initialized
          {
          }
        
          int32_t GetmB()
          {
            return m_b;
          }
        
        private:
          int32_t m_a;
          int32_t m_b;
        };
        
        int main()
        {
          C c1;
          if ( c1.GetmB() > 0 )       // Compliant - m_b initialized
          {
          }
        
          C c2( 5 );
        
          if ( c2.GetmB() > 0 )       // Non-compliant - m_b not initialized
          {
          }
        }
        

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