SonarSource Rules
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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 24 rules found
since-c++17
    Impact
      Clean code attribute
        1. The optional init-statement in a control statements should only be used to declare variables

           Code Smell
        2. Assigning to an optional should directly target the optional

           Bug
        3. "try_emplace" should be used with "std::map" and "std::unordered_map"

           Code Smell
        4. "auto" should be used for non-type template parameter

           Code Smell
        5. Use "std::variant" instead of unions with non-trivial types.

           Code Smell
        6. "std::optional" member function "value_or" should be used

           Code Smell
        7. "std::byte" should be used when you need byte-oriented memory access

           Code Smell
        8. Inline variables should be used to declare global variables in header files

           Code Smell
        9. "if constexpr" should be preferred to overloading for metaprogramming

           Code Smell
        10. "[*this]" should be used to capture the current object by copy

           Code Smell
        11. "std::uncaught_exception" should not be used

           Code Smell
        12. "static_assert" with no message should be used over "static_assert" with empty or redundant message

           Code Smell
        13. Redundant class template arguments should not be used

           Code Smell
        14. "std::filesystem::path" should be used to represent a file path

           Code Smell
        15. "std::string_view" should be used to pass a read-only string to a function

           Code Smell
        16. Fold expressions should be used instead of recursive template instantiations

           Code Smell
        17. [[nodiscard]] should be used when the return value of a function should not be ignored

           Code Smell
        18. "as_const" should be used to make a value constant

           Code Smell
        19. Structured binding should be used

           Code Smell
        20. "if" and "switch" initializer should be used to reduce scope of variables

           Code Smell
        21. "std::visit" should be used to switch on the type of the current value in a "std::variant"

           Code Smell
        22. "std::scoped_lock" should be created with constructor arguments

           Bug
        23. "std::scoped_lock" should be used instead of "std::lock_guard"

           Code Smell
        24. Concise syntax should be used for concatenatable namespaces

           Code Smell

        Concise syntax should be used for concatenatable namespaces

        intentionality - clear
        maintainability
        Code Smell
        Quick FixIDE quick fixes available with SonarQube for IDE
        • since-c++17
        • confusing

        Why is this an issue?

        Namespaces represent a cross-file named scope. They are very useful to organize code and interfaces without cluttering a unique namespace. For instance, they provide a much cleaner way to avoid name collisions than using bad long names.

        Namespaces can be nested to provide even more structure to type and symbol names. In that case, namespaces can be nested one inside another like scopes would with curly braces.

        In C++17, a new concise syntax was introduced to increase the readability of nested namespaces. It is much less verbose and involves much less curly braces-delimited scopes. Whereas declaring a nested namespace of depth N requires N pairs of curly braces with the original syntax, this new syntax requires only one pair of curly braces. This syntax is much more readable and less error-prone. When possible, non-inlined or inlined (since C++20) named namespaces should be concatenated.

        Noncompliant code example

        namespace geometry { // Noncompliant
          namespace common {
            class point {
            };
          }
        }
        
        namespace geometry { // Noncompliant since C++20
          inline namespace triangle  {
            class edge {
            };
          }
        }
        

        Compliant solution

        namespace geometry::common {
          class point {
          };
        }
        
        namespace geometry::inline triangle { // C++20
          class edge {
          };
        }
        
        namespace sonarsource { // Compliant: cannot be concatenated
          namespace core {
            class Rule {
            };
          }
          class A {
          };
        }
        
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          on-premise CI
          Developer Edition
          Available Since
          9.1

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