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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 24 rules found
performance
    Impact
      Clean code attribute
        1. "std::format" should be used instead of standard output manipulators

           Code Smell
        2. Concatenated "std::format" outputs should be replaced by a single invocation

           Code Smell
        3. Use conditional suspension to resume current coroutine

           Code Smell
        4. rvalue reference members should not be copied accidentally

           Code Smell
        5. "std::string_view" and "std::span" parameters should be directly constructed from sequences

           Code Smell
        6. Empty class members should be marked as "[[no_unique_address]]"

           Code Smell
        7. Transparent function objects should be used with associative "std::string" containers

           Code Smell
        8. "emplace" should be prefered over "insert" with "std::set" and "std::unordered_set"

           Code Smell
        9. Unnecessary expensive copy should be avoided when using auto as a placeholder type

           Code Smell
        10. "try_emplace" should be used with "std::map" and "std::unordered_map"

           Code Smell
        11. Heterogeneous sorted containers should only be used with types that support heterogeneous comparison

           Bug
        12. Objects should not be created solely to be passed as arguments to functions that perform delegated object creation

           Code Smell
        13. "std::filesystem::path" should be used to represent a file path

           Code Smell
        14. Emplacement should be preferred when insertion creates a temporary with sequence containers

           Code Smell
        15. Return type of functions shouldn't be const qualified value

           Code Smell
        16. "std::endl" should not be used

           Code Smell
        17. Capture by reference in lambdas used locally

           Code Smell
        18. "std::move" should not inhibit optimizations

           Code Smell
        19. Template parameters should be preferred to "std::function" when configuring behavior at compile time

           Code Smell
        20. Special member function should not be defined unless a non standard behavior is required

           Code Smell
        21. Member data should be initialized in-class or in a constructor initialization list

           Code Smell
        22. Bit fields should not be used

           Code Smell
        23. The prefix increment/decrement form should be used

           Code Smell
        24. Pass by reference to const should be used for large input parameters

           Code Smell

        Member data should be initialized in-class or in a constructor initialization list

        intentionality - complete
        maintainability
        Code Smell
        • cppcoreguidelines
        • performance

        Why is this an issue?

        More Info

        There are three ways to initialize a non-static data member in a class:

        • With an in-class initializer (since C++11)
        • In the initialization list of a constructor
        • In the constructor body

        You should use those methods in that order of preference. When applicable, in-class initializers are best, because they apply automatically to all constructors of the class (except for default copy/move constructors and constructors where an explicit initialization for this member is provided). But they can only be used for initialization with constant values.

        If your member value depends on a parameter, you can initialize it in the constructor’s initialization list. If the initialization is complex, you can define a function to compute the value, and use this function in the initializer list.

        Initialization in the constructor body has several issues. First, it’s not an initialization, but an assignment. Which means it will not work with all data types (const-qualified members, members of reference type, member of a type without default constructor…​). And even if it works, the member will first be initialized, then assigned to, which means useless operations will take place. To prevent "use-before-set" errors, it’s better to immediately initialize the member with its real value.

        It’s hard to find a good example where setting the value of a member in the constructor would be appropriate. One case might be when you assign to several data members in one operation. As a consequence constructor bodies are empty in many situations.

        This rules raises an issue in two conditions:

        • When you assign a value to a member variable in the body of a constructor.
        • When you default-initialize in an initializer list a member variable, that would be value-initialized by default
        • For C++11 or later, when you initialize a member variable in the initializer list of a constructor, but could have done so directly in the class:
          • The variable has either no in-class initializer, or an in-class initializer with the same value as in the constructor
          • The initial value does not depend on a constructor parameter

        Noncompliant code example

        class S {
          int i1;
          int i2;
          int i3;
        public:
          S( int halfValue, int i2 = 0) : i2(i2), i3(42) { // Noncompliant for i1 and i3, compliant for i2
            this->i1 = 2*halfValue;
          }
        };
        

        Compliant solution

        class S {
          int i1;
          int i2;
          int i3 = 42; // In-class initializer
        public:
          S( int halfValue, int i2 = 0 ) : i1(2*halfValue), i2(i2) {} // Compliant
        };
        
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