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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
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  • Quick Fix 91
Filtered: 1 rule found
misra-mandatory
    Impact
      Clean code attribute
        1. The value of an object must not be read before it has been set

           Bug

        The value of an object must not be read before it has been set

        intentionality - logical
        reliability
        Bug
        • cwe
        • symbolic-execution
        • unpredictable
        • misra-c++2023
        • misra-mandatory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        MISRA Rule 11.6.2

        Category: Mandatory

        Analysis Type: Undecidable,System

        Amplification

        For the purposes of this rule, an array element or class member is considered to be a discrete object.

        Note: struct members are also class members.

        Rationale

        Objects created with automatic storage duration or dynamic storage duration have an indeterminate value. Reading an indeterminate value may result in undefined behaviour.

        This rule requires that all objects are written, either by implicit or explicit initialization in their declaration or by assignment, before they are read.

        Note: jumping over an initializer by the use of a goto or switch statement "bypasses" the declaration of the object, rendering the program ill-formed.

        Example

        namespace
        {
          int32_t Z;                  // Compliant - implicitly initialized with '0'
        }
        
        void f()
        {
          int32_t  i;
          int32_t  j = i + 1;         // Non-compliant - i has not been assigned a value
        
          int32_t * p = new int32_t;
          int32_t   k = *p;           // Non-compliant - *p has not been assigned a value
        
          int32_t * q;
        
          if ( q == p )               // Non-compliant - q has not been assigned a value
          {
          }
        }
        
        int32_t g( bool b )
        {
          if ( b )
          {
            goto L1;
          }
        
          int32_t x;
        
          x = 10u;
        
        L1:
          x = x + 1u;               // Non-compliant - x may not have been assigned a value
        
          return x;
        }
        
        struct S { int32_t a; int32_t b; };
        
        void h()
        {
          S s1;
          S s2 = { 10 };
        
          auto i1 = s1.a;           // Non-compliant
          auto i2 = s2.b;           // Compliant - s2.b implicitly initialized to 0
        
          int32_t array1[ 10 ] = { 1, 2, 3 };
          int32_t array2[ 10 ];
          auto i3 = array1[ 5 ];    // Compliant - array1[ 5 ] implicitly initialized to 0
          auto i4 = array2[ 5 ];    // Non-compliant
        }
        
        class C
        {
        public:
          C() : m_a( 10 ), m_b( 7 )   // Both m_a and m_b initialized
          {
          }
        
          C( int32_t a ) : m_a( a )   // m_b not initialized
          {
          }
        
          int32_t GetmB()
          {
            return m_b;
          }
        
        private:
          int32_t m_a;
          int32_t m_b;
        };
        
        int main()
        {
          C c1;
          if ( c1.GetmB() > 0 )       // Compliant - m_b initialized
          {
          }
        
          C c2( 5 );
        
          if ( c2.GetmB() > 0 )       // Non-compliant - m_b not initialized
          {
          }
        }
        

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