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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 798
  • Vulnerability14
  • Bug173
  • Security Hotspot19
  • Code Smell592

  • Quick Fix 99
Filtered: 50 rules found
misra-advisory
    Impact
      Clean code attribute
        1. Floating-point arithmetic should be used appropriately

           Bug
        2. The "goto" statement should not be used

           Code Smell
        3. "Legacy for statements" should be "simple"

           Code Smell
        4. The built-in unary "+" operator should not be used

           Code Smell
        5. "User-provided" copy and move member functions of a class should have appropriate signatures

           Code Smell
        6. "Symmetrical operators" should only be implemented as non-member functions

           Code Smell
        7. Member functions returning references to their object should be "ref-qualified" appropriately

           Code Smell
        8. "std::vector" should not be specialized with "bool"

           Code Smell
        9. Variables of array type should not be declared

           Code Smell
        10. "Unscoped enumerations" should not be declared

           Code Smell
        11. Functions with "limited visibility" should be "used" at least once

           Code Smell
        12. All variables should be initialized

           Code Smell
        13. The raw pointer constructors of "std::shared_ptr" and "std::unique_ptr" should not be used

           Code Smell
        14. All direct, non-static data members of a class should be initialized before the class object is "accessible"

           Code Smell
        15. Variables should be captured explicitly in a non-"transient lambda"

           Code Smell
        16. Deprecated features should not be used

           Code Smell
        17. "Dynamic memory" should not be used

           Code Smell
        18. The "#pragma" directive and the "_Pragma" operator should not be used

           Code Smell
        19. The "#" and "##" preprocessor operators should not be used

           Code Smell
        20. Program-terminating functions should not be used

           Code Smell
        21. A "noexcept" function should not attempt to propagate an exception to the calling function

           Bug
        22. There should be at least one exception handler to catch all otherwise unhandled exceptions

           Bug
        23. All constructors of a class should explicitly initialize all of its virtual base classes and immediate base classes

           Code Smell
        24. Non-static data members should be either all "private" or all "public"

           Code Smell
        25. Classes should not be inherited virtually

           Code Smell
        26. Bit-fields should not be declared

           Code Smell
        27. A "declaration" should not declare more than one variable or member variable

           Code Smell
        28. There should be no unnamed namespaces in "header files"

           Code Smell
        29. The only "declarations" in the global namespace should be "main", namespace declarations and "extern "C"" declarations

           Code Smell
        30. The target type of a pointer or "lvalue" reference parameter should be const-qualified appropriately

           Code Smell
        31. The result of an assignment operator should not be "used"

           Code Smell
        32. An unsigned arithmetic operation with constant operands should not wrap

           Bug
        33. The comma operator should not be used

           Code Smell
        34. The right-hand operand of a logical "&&" or "||" operator should not contain "persistent side effects"

           Bug
        35. The built-in unary "-" operator should not be applied to an expression of unsigned type

           Bug
        36. A cast should not convert a pointer type to an integral type

           Code Smell
        37. The "declaration" of an object should contain no more than two levels of pointer indirection

           Code Smell
        38. Parentheses should be used to make the meaning of an expression appropriately explicit

           Code Smell
        39. The names of the "standard signed integer types" and "standard unsigned integer types" should not be used

           Code Smell
        40. Internal linkage should be specified appropriately

           Code Smell
        41. A function or object with external linkage should be "introduced" in a "header file"

           Code Smell
        42. When an array with external linkage is declared, its size should be explicitly specified

           Code Smell
        43. "#undef" should only be used for macros defined previously in the same file

           Code Smell
        44. "#include" directives should only be preceded by preprocessor directives or comments

           Code Smell
        45. Sections of code should not be "commented out"

           Code Smell
        46. "Trigraph-like sequences" should not be used

           Code Smell
        47. A value should not be "unnecessarily written" to a local object

           Code Smell
        48. Types with "limited visibility" should be "used" at least once

           Code Smell
        49. Variables with "limited visibility" should be "used" at least once

           Code Smell
        50. Controlling expressions should not be invariant

           Bug

        All direct, non-static data members of a class should be initialized before the class object is "accessible"

        intentionality - complete
        maintainability
        Code Smell
        • pitfall
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 15.1.4 - All direct, non-static data members of a class should be initialized before the class object is accessible

        Category: Advisory

        Analysis: Decidable,Single Translation Unit

        Amplification

        A class object is considered accessible:

        • At the top of the compound-statement that forms the constructor body;
        • For an aggregate, as soon as the object is created.

        A data member is initialized at the top of a constructor body if:

        • The constructor is a delegating constructor; or
        • The data member has a default member initializer; or
        • The data member appears in the constructor’s member initialization list; or
        • The data member’s type has a constructor.

        A data member of an aggregate is initialized if:

        • The data member has a default member initializer; or
        • The object’s declaration [1] has an initializer; or
        • The data member’s type has a constructor.

        For the purposes of this rule, an implicitly or explicitly defaulted constructor is treated as if its synthesized body was user-written.

        Rationale

        A constructor should completely initialize its object. Explicit initialization reduces the risk of an invalid state existing after successful construction. Note — the initialization of base classes is covered by M23_172: MISRA C++ 2023 Rule 15.1.2.

        Each non-static data member should be initialized, preferably using a default member initializer, or else within a constructor member initialization list.

        Assigning to the variable in the constructor body is not sufficient, as requiring members to be initialized at the top of the constructor allows compliance checking for this rule to be made decidable.

        Note: compliance with this rule means that constructors will often have an empty body.

        For an aggregate, non-static data members can be initialized either by using default member initialization or aggregate initialization when declaring an object.

        Example

        class PersonClass
        {
        public:
          PersonClass( string const & name, int32_t age ) :
            name { name }, age { age }       // Compliant
          {}
        
          explicit PersonClass( int32_t age ) :
            age { age }                      // Compliant - name is default constructed,
          {}                                 //             and income initialized to 1000
        
          explicit PersonClass( string const & name ) :
            name { name }                    // Non-compliant - age not initialized
          {
            age = 18;
          }
        
          PersonClass() = default;           // Non-compliant - age not initialized
        
        private:
          string  name;
          int32_t age;
          int32_t income = 1000;
        };
        
        
        class PersonAggregate
        {
        public:
          string name;
          int32_t age;
          int32_t income { 1000 };
        };
        
        void f()
        {
          PersonAggregate p1;       // Non-compliant - age not initialized, even though
                                    //                 name and income are initialized
          PersonAggregate p2 {};    // Compliant - name is default constructed, and age is
        }                           //             initialized to 0, income to 1000
        
        class Building              // Non-compliant - height not initialized in the
        {                           //                 implicit default constructor
        private:
          string name;
        
        public:
          int32_t height;
        }
        
        class Base
        {
          int32_t a;
        
        public:
          explicit Base( int32_t a ) :  // Compliant
            a { a } { }
        };
        
        class Derived : public Base
        {
          int32_t b;
        
        public:
          Derived() :                   // Compliant
            Base { 0 }, b {} {}
        
          using Base::Base;             // Non-compliant - b not initialized by the
        };                              //                 synthesized constructor
        

        Glossary

        [1] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [2]. All subsequent declarations are called redeclarations [3].

        A definition [4] is a declaration, as described in [basic.def]/2.

        [2] Introduction

        See declaration [1].

        [3] Redeclaration

        See declaration [1].

        [4] Definition

        See declaration [1].

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