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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 81 rules found
cppcoreguidelines
    Impact
      Clean code attribute
        1. Function-like macros should not be used

           Code Smell
        2. Array type function arguments should not decay to pointers

           Code Smell
        3. The unary "&" operator should not be overloaded

           Code Smell
        4. Boolean operations should not have numeric operands, and vice versa

           Bug
        5. A cast shall not remove any const or volatile qualification from the type of a pointer or reference

           Code Smell
        6. "std::jthread" should be used instead of "std::thread"

           Code Smell
        7. Structured binding should be used

           Code Smell
        8. "dynamic_cast" should be used for downcasting

           Code Smell
        9. Threads should not be detached

           Code Smell
        10. Loop variables should be declared in the minimal possible scope

           Code Smell
        11. "shared_ptr" should not be taken by rvalue reference

           Code Smell
        12. Inheriting constructors should be used

           Code Smell
        13. Return type of functions shouldn't be const qualified value

           Code Smell
        14. "make_unique" and "make_shared" should be used to construct "unique_ptr" and "shared_ptr"

           Code Smell
        15. "std::endl" should not be used

           Code Smell
        16. C-style array should not be used

           Code Smell
        17. Objects should not be sliced

           Bug
        18. "auto" should be used to avoid repetition of types

           Code Smell
        19. Relational and subtraction operators should not be used with pointers to different arrays

           Bug
        20. Arguments evaluation order should not be relied on

           Bug
        21. STL algorithms and range-based for loops should be preferred to traditional for loops

           Code Smell
        22. Multiple mutexes should not be acquired with individual locks

           Code Smell
        23. Local variables should be initialized immediately

           Code Smell
        24. Pointers or references obtained from aliased smart pointers should not be used as function parameters

           Code Smell
        25. "try_lock", "lock" and "unlock" should not be directly used for mutexes

           Code Smell
        26. A single statement should not have more than one resource allocation

           Code Smell
        27. Function parameters that are rvalue references should be moved

           Code Smell
        28. Capture by reference in lambdas used locally

           Code Smell
        29. "Forwarding references" parameters should be used only to forward parameters

           Code Smell
        30. Non-const global variables should not be used

           Code Smell
        31. The order for arguments of the same type in a function call should be obvious

           Code Smell
        32. "std::move" and "std::forward" should not be confused

           Bug
        33. "using" should be preferred for type aliasing

           Code Smell
        34. "std::move" should only be used where moving can happen

           Code Smell
        35. Classes should not contain both public and private data members

           Code Smell
        36. Functions that throw exceptions should not be used as hash functions

           Code Smell
        37. A call to "wait()" on a "std::condition_variable" should have a condition

           Bug
        38. "std::move" should not inhibit optimizations

           Code Smell
        39. User-defined types should not be passed as variadic arguments

           Bug
        40. Template parameters should be preferred to "std::function" when configuring behavior at compile time

           Code Smell
        41. Function pointers should not be used as function parameters

           Code Smell
        42. RAII objects should not be temporary

           Bug
        43. Macros should not be used to define constants

           Code Smell
        44. Memory should not be managed manually

           Code Smell
        45. Lambdas that capture "this" should capture everything explicitly

           Code Smell
        46. Move and swap operations should be "noexcept"

           Code Smell
        47. "void *" should not be used in typedefs, member variables, function parameters or return type

           Code Smell
        48. Function parameters should not be of type "std::unique_ptr<T> const &"

           Code Smell
        49. "nullptr" should be used to denote the null pointer

           Code Smell
        50. Non-exception types should not be caught

           Code Smell
        51. Comparison operators should not be virtual

           Code Smell
        52. Local variables and member data should not be volatile

           Code Smell
        53. Assignment operators should not be "virtual"

           Code Smell
        54. Member variables should not be "protected"

           Code Smell
        55. Destructors should be "noexcept"

           Bug
        56. Types and variables should be declared in separate statements

           Code Smell
        57. Scoped enumerations should be used

           Code Smell
        58. "reinterpret_cast" should not be used

           Code Smell
        59. Special member function should not be defined unless a non standard behavior is required

           Code Smell
        60. "override" or "final" should be used instead of "virtual"

           Code Smell
        61. Member data should be initialized in-class or in a constructor initialization list

           Code Smell
        62. Members should be initialized in the order they are declared

           Code Smell
        63. Binary operators should be overloaded as hidden friend functions

           Code Smell
        64. Child class fields should not shadow parent class fields

           Code Smell
        65. Exception specifications should not be used

           Code Smell
        66. Type specifiers should be listed in a standard order

           Code Smell
        67. "explicit" should be used on single-parameter constructors and conversion operators

           Code Smell
        68. Functions without parameters should not use "(void)"

           Code Smell
        69. "operator delete" should be written along with "operator new"

           Bug
        70. Inherited functions should not be hidden

           Code Smell
        71. Pass by reference to const should be used for large input parameters

           Code Smell
        72. Assignment operators should return non-"const" reference to the assigned object

           Code Smell
        73. Polymorphic base class destructor should be either public virtual or protected non-virtual

           Code Smell
        74. C-style memory allocation routines should not be used

           Code Smell
        75. Generic exceptions should not be caught

           Code Smell
        76. "empty()" should be used to test for emptiness

           Code Smell
        77. Generic exceptions should never be thrown

           Code Smell
        78. Exception classes should be caught by reference

           Bug
        79. Function templates should not be specialized

           Code Smell
        80. Parameters in an overriding virtual function shall either use the same default arguments as the function they override, or else shall not specify any default arguments

           Code Smell
        81. "using namespace" directives should not be used in header files

           Code Smell

        Non-const global variables should not be used

        adaptability - modular
        maintainability
        Code Smell
        • cppcoreguidelines
        • bad-practice
        • pitfall

        Why is this an issue?

        More Info

        A global variable can be modified from anywhere in the program. At first, this might look convenient. However, it makes programs harder to understand and maintain. When you see a function call, you cannot know if the function will affect the value of the global variable or not. You have lost the ability to reason locally about your code and must always have the whole program in mind.

        Additionally, global variables are often subject to race conditions in multi-threaded environments.

        These issues are related to modification and cannot occur when the global variable is const (or, in the case of a pointer, if it is const at every level).

        unsigned** noncompliantPtr;
        unsigned const* const* const compliantPtr = ...;
        

        Some global variables defined in external libraries (such as std::cout, std::cin, std::cerr) are acceptable to use, but you should have a good reason to create your own. If you use a global variable, ensure they can be safely accessed concurrently, and there are no issues related to order of their initialization (see S7119).

        Remember that it is much easier to maintain software without globals. Instead of such variables, it is better to design functions to take as input all the required variables. In addition to serving documentation, this also helps future refactoring and the evolution of the code.

        This rule detects all declarations of global variables (at file scope or in any namespace) that are not constant.

        Noncompliant code example

        double oneFoot = 0.3048; // Noncompliant
        double userValue; // Noncompliant
        
        void readValue();
        void writeResult();
        
        int main() {
          readValue();
          writeResult();
        }
        

        Compliant solution

        constexpr double footToMeter = 0.3048;
        
        double readValueInFeet();
        void writeResult(double valueInMeters);
        
        int main() {
          auto userValue = readValueInFeet();
          writeResult(userValue * footToMeter);
        }
        

        Exceptions

        volatile is used to indicate that some piece of memory can be mutated by external factors. For embedded software, some hardware inputs/outputs can be mapped to specific memory addresses, and accessing these bound data is usually done through a global pointer to volatile data.

        In that situation, the pointer itself should be const, but the pointee can be non-const if the memory maps an output register that is supposed to be written to.

        unsigned volatile      *       gpio1;       // Noncompliant
        unsigned volatile      * const gpio2 = ...; // Compliant, used for input & output
        unsigned volatile const* const gpio3 = ...; // Compliant, used for input only
        
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