SonarSource Rules
  • Products

    In-IDE

    Code Quality and Security in your IDE with SonarQube Ide

    IDE extension that lets you fix coding issues before they exist!

    Discover SonarQube for IDE

    SaaS

    Code Quality and Security in the cloud with SonarQube Cloud

    Setup is effortless and analysis is automatic for most languages

    Discover SonarQube Cloud

    Self-Hosted

    Code Quality and Security Self-Hosted with SonarQube Server

    Fast, accurate analysis; enterprise scalability

    Discover SonarQube Server
  • SecretsSecrets
  • ABAPABAP
  • AnsibleAnsible
  • ApexApex
  • AzureResourceManagerAzureResourceManager
  • CC
  • C#C#
  • C++C++
  • CloudFormationCloudFormation
  • COBOLCOBOL
  • CSSCSS
  • DartDart
  • DockerDocker
  • FlexFlex
  • GitHub ActionsGitHub Actions
  • GoGo
  • HTMLHTML
  • JavaJava
  • JavaScriptJavaScript
  • JSONJSON
  • JCLJCL
  • KotlinKotlin
  • KubernetesKubernetes
  • Objective CObjective C
  • PHPPHP
  • PL/IPL/I
  • PL/SQLPL/SQL
  • PythonPython
  • RPGRPG
  • RubyRuby
  • RustRust
  • ScalaScala
  • ShellShell
  • SwiftSwift
  • TerraformTerraform
  • TextText
  • TypeScriptTypeScript
  • T-SQLT-SQL
  • VB.NETVB.NET
  • VB6VB6
  • XMLXML
  • YAMLYAML
C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 25 rules found
brain-overload
    Impact
      Clean code attribute
        1. The global namespace should only contain "main", namespace declarations, and "extern" C declarations

           Code Smell
        2. "#undef" should be used with caution

           Code Smell
        3. Object declarations should contain no more than 2 levels of pointer indirection

           Code Smell
        4. "goto" statement should not be used

           Code Smell
        5. "[[nodiscard]]" attributes on types should include explanations

           Code Smell
        6. Cognitive Complexity of coroutines should not be too high

           Code Smell
        7. Cyclomatic Complexity of coroutines should not be too high

           Code Smell
        8. Coroutines should not have too many lines of code

           Code Smell
        9. "std::scoped_lock" should be used instead of "std::lock_guard"

           Code Smell
        10. Cognitive Complexity of functions should not be too high

           Code Smell
        11. "goto" statements should not be used to jump into blocks

           Code Smell
        12. Structures should not have too many fields

           Code Smell
        13. The ternary operator should not be used

           Code Smell
        14. Cyclomatic Complexity of functions should not be too high

           Code Smell
        15. "switch" statements should not have too many "case" clauses

           Code Smell
        16. Classes should not have too many methods

           Code Smell
        17. Functions/methods should not have too many lines

           Code Smell
        18. Control flow statements "if", "for", "while", "switch" and "try" should not be nested too deeply

           Code Smell
        19. "switch case" clauses should not have too many lines of code

           Code Smell
        20. Functions should not contain too many return statements

           Code Smell
        21. Magic numbers should not be used

           Code Smell
        22. Functions should not have too many parameters

           Code Smell
        23. Expressions should not be too complex

           Code Smell
        24. Files should not have too many lines of code

           Code Smell
        25. A function should have a single point of exit at the end of the function

           Code Smell

        The global namespace should only contain "main", namespace declarations, and "extern" C declarations

        adaptability - modular
        maintainability
        Code Smell
        • based-on-misra
        • brain-overload

        Why is this an issue?

        More Info

        Declaring names in appropriate namespaces reduces the number of names found during lookup, decreasing the risk of name clash and of surprising name lookup.

        This rule raises an issue when a name in the global namespace has external linkage and therefore can be accessed from outside a particular translation unit.

        Some names have to be declared in the global namespace, and are excluded from this rule:

        • main (or its variants)
        • Overloads of the global new & delete operators

        In addition, no issue is raised for function definitions because they can only be accessed from different translation units through a forward declaration that will be flagged.

        Noncompliant code example

        int a; // Noncompliant
        int b = 1; // Noncompliant
        extern int  c = 1; // Noncompliant
        extern const int d = 1; // Noncompliant
        
        void f(); // Noncompliant
        
        class A { // Noncompliant
        };
        

        Compliant solution

        namespace MY_API { // Compliant
        int a;
        int b = 1;
        extern int  c = 1;
        extern const int d = 1;
        
        void  f();
        
        class A {
        };
        } // namespace MY_API
        
        namespace { // Compliant, anonymous namespace
          int  a = 1;
          void m2() {
          }
        }
        
        int main() { // Compliant, exception for main
        }
        
        static int a; // Compliant, internal linkage
        static void m1(); // Compliant, internal linkage
        
        const int a = 1; // Compliant, a global constant is implicitly static
        
        extern "C" int a = 1; // Compliant
        
        extern "C" void f1(); // Compliant
        void f2() {} // Compliant
        
        typedef int a; // Compliant, we don't detect aliases
        
        void *operator new(size_t bytes, const X::Y& context) { return X::malloc(bytes,context); } // Compliant by exception
        void operator delete(void* ptr,  const X::Y& context) { X::free(bytes,context); } // Compliant by exception
        
          Available In:
        • SonarQube IdeCatch issues on the fly,
          in your IDE
        • SonarQube CloudDetect issues in your GitHub, Azure DevOps Services, Bitbucket Cloud, GitLab repositories
        • SonarQube ServerAnalyze code in your
          on-premise CI
          Developer Edition
          Available Since
          9.1

        © 2008-2025 SonarSource SA. All rights reserved.

        Privacy Policy | Cookie Policy | Terms of Use