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C++

C++ static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C++ code

  • All rules 674
  • Vulnerability13
  • Bug139
  • Security Hotspot19
  • Code Smell503

  • Quick Fix 91
Filtered: 25 rules found
brain-overload
    Impact
      Clean code attribute
        1. The global namespace should only contain "main", namespace declarations, and "extern" C declarations

           Code Smell
        2. "#undef" should be used with caution

           Code Smell
        3. Object declarations should contain no more than 2 levels of pointer indirection

           Code Smell
        4. "goto" statement should not be used

           Code Smell
        5. "[[nodiscard]]" attributes on types should include explanations

           Code Smell
        6. Cognitive Complexity of coroutines should not be too high

           Code Smell
        7. Cyclomatic Complexity of coroutines should not be too high

           Code Smell
        8. Coroutines should not have too many lines of code

           Code Smell
        9. "std::scoped_lock" should be used instead of "std::lock_guard"

           Code Smell
        10. Cognitive Complexity of functions should not be too high

           Code Smell
        11. "goto" statements should not be used to jump into blocks

           Code Smell
        12. Structures should not have too many fields

           Code Smell
        13. The ternary operator should not be used

           Code Smell
        14. Cyclomatic Complexity of functions should not be too high

           Code Smell
        15. "switch" statements should not have too many "case" clauses

           Code Smell
        16. Classes should not have too many methods

           Code Smell
        17. Functions/methods should not have too many lines

           Code Smell
        18. Control flow statements "if", "for", "while", "switch" and "try" should not be nested too deeply

           Code Smell
        19. "switch case" clauses should not have too many lines of code

           Code Smell
        20. Functions should not contain too many return statements

           Code Smell
        21. Magic numbers should not be used

           Code Smell
        22. Functions should not have too many parameters

           Code Smell
        23. Expressions should not be too complex

           Code Smell
        24. Files should not have too many lines of code

           Code Smell
        25. A function should have a single point of exit at the end of the function

           Code Smell

        "goto" statements should not be used to jump into blocks

        intentionality - clear
        maintainability
        Code Smell
        • based-on-misra
        • brain-overload
        • pitfall

        Why is this an issue?

        More Info

        Use of goto can lead to programs that are extremely difficult to comprehend and analyse, and possibly to unspecified behavior.

        Unfortunately, removing goto from some code can lead to a rewritten version that is even more difficult to understand than the original. Therefore, limited use of goto is sometimes advised.

        However, the use of goto to jump into or out of a sub-block of code, such as into the body of a for loop is never acceptable, because it is extremely difficult to understand and will likely yield results other than what is intended.

        Noncompliant code example

        void f1 (int a) {
          if (a <=0) {
            goto L2;  // Noncompliant; jumps into a different block
          }
        
          if (a == 0) {
          {
            goto L1; // Compliant
          }
          goto L2;  // Noncompliant; jumps into a block
        
        L1:
          for (int i = 0; i < a; i++) {
          L2:
            //...  Should only have come here with a >=0. Loop is infinite if a < 0
          }
        }
        

        Compliant solution

        void f1 (int a) {
          if (a <=0) {
            // ...
          }
        
          if (a == 0) {
          {
            goto L1; // Compliant
          }
        
        L1:
          for (int i = 0; i < a; i++) {
          L2:
            //...
          }
        }
        
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          Developer Edition
          Available Since
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