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C

C static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C code

  • All rules 420
  • Vulnerability14
  • Bug111
  • Security Hotspot19
  • Code Smell276

  • Quick Fix 27
Filtered: 25 rules found
unused
    Impact
      Clean code attribute
        1. Non-empty statements should change control flow or have at least one side-effect

           Bug
        2. Unused type declarations should be removed

           Code Smell
        3. Functions that are not used in a project should be removed

           Code Smell
        4. Forward declarations should not be redundant

           Code Smell
        5. Declarations should not be empty

           Code Smell
        6. Conditionally executed code should be reachable

           Bug
        7. Values should not be uselessly incremented

           Bug
        8. Related "if/else if" statements should not have the same condition

           Bug
        9. Unused assignments should be removed

           Code Smell
        10. All code should be reachable

           Bug
        11. Unused local variables should be removed

           Code Smell
        12. Sections of code should not be commented out

           Code Smell
        13. Unused function parameters should be removed

           Code Smell
        14. Unused functions and methods should be removed

           Code Smell
        15. Empty statements should be removed

           Code Smell
        16. Unused labels should be removed

           Code Smell
        17. Functions with "limited visibility" should be "used" at least once

           Code Smell
        18. Sections of code should not be "commented out"

           Code Smell
        19. A named function parameter shall be "used" at least once

           Code Smell
        20. The value returned by a function shall be "used"

           Code Smell
        21. A value should not be "unnecessarily written" to a local object

           Code Smell
        22. Types with "limited visibility" should be "used" at least once

           Code Smell
        23. Variables with "limited visibility" should be "used" at least once

           Code Smell
        24. Controlling expressions should not be invariant

           Bug
        25. A function shall not contain "unreachable" statements

           Bug

        Functions with "limited visibility" should be "used" at least once

        intentionality - clear
        maintainability
        Code Smell
        • unused
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 0.2.4 - Functions with limited visibility should be used [1] at least once

        Category: Advisory

        Analysis: Decidable,System

        Amplification

        A function has limited visibility if it:

        • Is declared in an anonymous namespace; or
        • Is a member of a class in an anonymous namespace; or
        • Has namespace scope and is declared static; or
        • Is a private, non-virtual member.

        A function is used [1] when:

        • Its address is taken (including by reference); or
        • It is called; or
        • It is an operand of an expression in an unevaluated context; or
        • Another function in the same overload set is used [1].

        This rule does not apply to:

        • Special member functions;
        • Functions defined as = delete.

        Rationale

        Functions with limited visibility are not generally used within an extensible API. If they are present but remain unused, then there may be an issue in the software design.

        Unused functions in an overload set are acceptable as it allows the set to be internally consistent.

        Exception

        Functions that have at least one declaration [2] with the [[maybe_unused]] attribute are permitted to be unused as the intent is explicit.

        Example

        struct Foo
        {
          int32_t m1()                      // Public - rule does not apply
          {
            return -1;
          }
        
          static int32_t m2()               // Class scope - rule does not apply
          {
            return 42;
          }
        
          Foo()
          {
            m3();
          }
        
        private:
          void m3() { }                     // Compliant - called
          void m4() { }                     // Non-compliant - not used
          void m5() { }                     // Compliant - used by a friend
        
          friend void ( *f4() )();
        
        protected:
          void m6() { }                     // Protected - rule does not apply
        };
        
        static void f1() { }                // Non-compliant - not used
        
        namespace
        {
          void f2() { }                     // Non-compliant - not used
        }
        
        static void f3() { }                // Compliant - address taken in f4()
        
        void ( *f4() )()                    // Rule does not apply - visibility not limited
        {
          Foo bar;
        
          bar.m5();
        
          return &f3;
        }
        
        namespace A
        {
          struct C1 {};
          static void swap( C1 &, C1 & );   // Compliant - overload set for call in f5
        }
        
        namespace B
        {
          struct C2 {};
          static void swap( C2 &, C2 & );   // Non-compliant
        }
        
        namespace
        {
          template< typename T >
          void swap( T &, T & );            // Compliant - overload set for call in f5
        }
        
        void f5( A::C1 c1, A::C1 c2 )       // Rule does not apply - visibility not limited
        {
          swap( c1, c2 );
        }
        

        Glossary

        [1] Use / used / using

        An object is used if:

        • It is the subject of a cast; or
        • It is explicitly initialized at declaration time; or
        • It is an operand in an expression; or
        • It is referenced.

        A function is used as defined in M23_331: MISRA C++ 2023 Rule 0.2.4.

        A type is used as defined in M23_005: MISRA C++ 2023 Rule 0.2.3.

        [2] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [3]. All subsequent declarations are called redeclarations [4].

        A definition [5] is a declaration, as described in [basic.def]/2.

        [3] Introduction

        See declaration [2].

        [4] Redeclaration

        See declaration [2].

        [5] Definition

        See declaration [2].

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