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C

C static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C code

  • All rules 420
  • Vulnerability14
  • Bug111
  • Security Hotspot19
  • Code Smell276

  • Quick Fix 27
Filtered: 27 rules found
unpredictable
    Impact
      Clean code attribute
        1. Arguments evaluation order should not be relied on

           Bug
        2. Keywords shall not be used as macros identifiers

           Code Smell
        3. Dereferenced null pointers should not be bound to references

           Code Smell
        4. Header guards should be followed by a matching "#define" macro

           Code Smell
        5. "memcmp" should only be called with pointers to trivially copyable types with no padding

           Bug
        6. Stack allocated memory and non-owned memory should not be freed

           Bug
        7. The "<stdlib.h>" functions "bsearch" and "qsort" should not be used

           Bug
        8. Floating-point arithmetic should be used appropriately

           Bug
        9. There shall be no occurrence of "undefined" or "critical unspecified behaviour"

           Bug
        10. An "object pointer type" shall not be cast to an integral type other than "std::uintptr_t" or "std::intptr_t"

           Code Smell
        11. The pointers returned by the C++ Standard Library functions "localeconv", "getenv", "setlocale" or "strerror" must only be used as if they have pointer to const-qualified type

           Bug
        12. Reads and writes on the same file stream shall be separated by a positioning operation

           Bug
        13. Local variables shall not have static storage duration

           Code Smell
        14. The pointer returned by the C++ Standard Library functions "asctime", "ctime", "gmtime", "localtime", "localeconv", "getenv", "setlocale" or "strerror" must not be used following a subsequent call to the same function

           Bug
        15. The "defined" preprocessor operator shall be used appropriately

           Bug
        16. The value of an object must not be read before it has been set

           Bug
        17. The built-in unary "-" operator should not be applied to an expression of unsigned type

           Bug
        18. The built-in relational operators ">", ">=", "<" and "<=" shall not be applied to objects of pointer type, except where they point to elements of the same array

           Bug
        19. Subtraction between pointers shall only be applied to pointers that address elements of the same array

           Bug
        20. Pointer arithmetic shall not form an invalid pointer

           Bug
        21. Operations on a memory location shall be sequenced appropriately

           Bug
        22. A function or object with external linkage should be "introduced" in a "header file"

           Code Smell
        23. The source code used to implement an "entity" shall appear only once

           Bug
        24. The "one-definition rule" shall not be violated

           Bug
        25. All "declarations" of a variable or function shall have the same type

           Bug
        26. A line whose first token is "#" shall be a valid preprocessing directive

           Bug
        27. An object or subobject must not be copied to an overlapping object

           Bug

        All "declarations" of a variable or function shall have the same type

        intentionality - logical
        maintainability
        reliability
        Bug
        • unpredictable
        • suspicious
        • full-project
        • misra-c++2023
        • misra-required

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 6.2.2 - All declarations [1] of a variable or function shall have the same type

        [basic.def.odr] NDR 2; Undefined 5
        [dcl.link]
        [over.load] / 2.1
        [dcl.attr.noreturn] NDR 1

        Category: Required

        Analysis: Decidable,System

        Amplification

        Two variable declarations [1] with the same name refer to the same variable if they have the same scope. Two function declarations [1] with the same name refer to the same function if they have the same scope and have equivalent parameter declarations (see [over.dcl]/1). Declarations [1] of variables in the global scope and declarations [1] of variables and functions with C linkage that have the same identifier declare a single entity (note there is no overloading in C).

        For the purposes of this rule:

        • An array declared with an unknown bound has the same type as an array declared with the same element type and a known bound; and
        • A pointer to an incomplete type has the same type as a pointer to the complete type.

        The following restrictions apply:

        • When several declarations [1] of the same entity exist, they shall have the same type;
        • All declarations [1] of a function declared with the [[noreturn]] attribute shall have that attribute (see [dcl.attr.noreturn]).

        Note: functions with C linkage are always distinct from functions with C++ linkage.

        Rationale

        It is undefined behaviour if the declarations [1] of a variable or function in two different translation units do not have the same type.

        While attributes are not part of a function type, inconsistent use of the [[noreturn]] attribute results in an ill-formed (no diagnostic required) program.

        Example

        All the declarations [1] of f3 in the following files conflict with each other and are non-compliant.

        // File a.cpp
        typedef int32_t myint;
        extern     int32_t a;                // Non-compliant - see b.cpp
        extern     int32_t b [];             // Compliant
        extern     char    c;                // Non-compliant - see b.cpp
        extern     int32_t d;                // Compliant
        extern     myint e;                  // Compliant
        
                   int32_t f1();             // Non-compliant - see b.cpp
                   int32_t f2( int32_t );    // Compliant
        extern "C" int32_t f3( int32_t );    // Non-compliant
                   int32_t f4();             // Non-compliant - see b.cpp
        
        // File b.cpp
        extern     int64_t a;                // Non-compliant - see a.cpp
        extern     int32_t b [ 5 ];          // Compliant
                   int16_t c;                // Non-compliant - see a.cpp
                   int32_t d { 1 };          // Compliant
                   int32_t e;                // Compliant
        
                   char f1();                // Non-compliant - see a.cpp
                   char f2( char );          // Compliant - not the same function as
                                             //             int32_t f2( int32_t )
        extern "C" int32_t f3( char );       // Non-compliant
                   int32_t f4() noexcept;    // Non-compliant - see a.cpp
                                             //   Different exception specification
        
        // File c.cpp
        extern "C" int32_t f3;               // Non-compliant
        
        // File d.cpp
        int32_t f3;                          // Non-compliant
        

        Glossary

        [1] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [2]. All subsequent declarations are called redeclarations [3].

        A definition [4] is a declaration, as described in [basic.def]/2.

        [2] Introduction

        See declaration [1].

        [3] Redeclaration

        See declaration [1].

        [4] Definition

        See declaration [1].

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