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C

C static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C code

  • All rules 420
  • Vulnerability14
  • Bug111
  • Security Hotspot19
  • Code Smell276

  • Quick Fix 27
Filtered: 27 rules found
unpredictable
    Impact
      Clean code attribute
        1. Arguments evaluation order should not be relied on

           Bug
        2. Keywords shall not be used as macros identifiers

           Code Smell
        3. Dereferenced null pointers should not be bound to references

           Code Smell
        4. Header guards should be followed by a matching "#define" macro

           Code Smell
        5. "memcmp" should only be called with pointers to trivially copyable types with no padding

           Bug
        6. Stack allocated memory and non-owned memory should not be freed

           Bug
        7. The "<stdlib.h>" functions "bsearch" and "qsort" should not be used

           Bug
        8. Floating-point arithmetic should be used appropriately

           Bug
        9. There shall be no occurrence of "undefined" or "critical unspecified behaviour"

           Bug
        10. An "object pointer type" shall not be cast to an integral type other than "std::uintptr_t" or "std::intptr_t"

           Code Smell
        11. The pointers returned by the C++ Standard Library functions "localeconv", "getenv", "setlocale" or "strerror" must only be used as if they have pointer to const-qualified type

           Bug
        12. Reads and writes on the same file stream shall be separated by a positioning operation

           Bug
        13. Local variables shall not have static storage duration

           Code Smell
        14. The pointer returned by the C++ Standard Library functions "asctime", "ctime", "gmtime", "localtime", "localeconv", "getenv", "setlocale" or "strerror" must not be used following a subsequent call to the same function

           Bug
        15. The "defined" preprocessor operator shall be used appropriately

           Bug
        16. The value of an object must not be read before it has been set

           Bug
        17. The built-in unary "-" operator should not be applied to an expression of unsigned type

           Bug
        18. The built-in relational operators ">", ">=", "<" and "<=" shall not be applied to objects of pointer type, except where they point to elements of the same array

           Bug
        19. Subtraction between pointers shall only be applied to pointers that address elements of the same array

           Bug
        20. Pointer arithmetic shall not form an invalid pointer

           Bug
        21. Operations on a memory location shall be sequenced appropriately

           Bug
        22. A function or object with external linkage should be "introduced" in a "header file"

           Code Smell
        23. The source code used to implement an "entity" shall appear only once

           Bug
        24. The "one-definition rule" shall not be violated

           Bug
        25. All "declarations" of a variable or function shall have the same type

           Bug
        26. A line whose first token is "#" shall be a valid preprocessing directive

           Bug
        27. An object or subobject must not be copied to an overlapping object

           Bug

        An object or subobject must not be copied to an overlapping object

        intentionality - logical
        reliability
        Bug
        • symbolic-execution
        • unpredictable
        • misra-c++2023
        • misra-mandatory

        Why is this an issue?

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 8.18.1 - An object or subobject must not be copied to an overlapping object

        [expr.ass] Undefined 8

        Category: Mandatory

        Analysis: Undecidable,System

        Amplification

        This rule applies when:

        • A member of a union is copied to a different member of the same union; or
        • A slice of an array is copied to an overlapping slice of the same array using memcpy.

        Rationale

        Copying between members of the same union object may result in undefined behaviour.

        If part of an array is to be copied to another part of the same array (e.g. when moving elements 1 to 10 to elements 0 to 9), then std::memcpy may overwrite an element before it has been copied, as there is no guarantee of the order in which they are copied. By contrast, std::memmove is guaranteed to handle the overlap appropriately.

        Example

        The use of unions in the following example is a violation of M23_158: MISRA C++ 2023 Rule 12.3.1.

        void f1( void )
        {
          union
          {
            int16_t i;
            int32_t j;
          } a = { 0 };
        
          a.i = a.i;         // Rule does not apply - same member
          a.j = a.i;         // Non-compliant
        }
        
        void f2( std::array< int16_t, 20 > & a )
        {
          memcpy ( &a[ 0 ], &a[ 1 ], 10u * sizeof ( a[ 0 ] ) );  // Non-compliant
          memmove( &a[ 0 ], &a[ 1 ], 10u * sizeof ( a[ 0 ] ) );  // Rule does not apply
          memcpy ( &a[ 1 ], &a[ 0 ], 10u * sizeof ( a[ 0 ] ) );  // Non-compliant
          memmove( &a[ 1 ], &a[ 0 ], 10u * sizeof ( a[ 0 ] ) );  // Rule does not apply
          memcpy ( &a[ 0 ], &a[ 5 ],  5u * sizeof ( a[ 0 ] ) );  // Compliant - no overlap
        }
        

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