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C

C static code analysis

Unique rules to find Bugs, Vulnerabilities, Security Hotspots, and Code Smells in your C code

  • All rules 420
  • Vulnerability14
  • Bug111
  • Security Hotspot19
  • Code Smell276

  • Quick Fix 27
Filtered: 30 rules found
misra-advisory
    Impact
      Clean code attribute
        1. Floating-point arithmetic should be used appropriately

           Bug
        2. The "goto" statement should not be used

           Code Smell
        3. The built-in unary "+" operator should not be used

           Code Smell
        4. Functions with "limited visibility" should be "used" at least once

           Code Smell
        5. All variables should be initialized

           Code Smell
        6. "Dynamic memory" should not be used

           Code Smell
        7. The "#pragma" directive and the "_Pragma" operator should not be used

           Code Smell
        8. The "#" and "##" preprocessor operators should not be used

           Code Smell
        9. Program-terminating functions should not be used

           Code Smell
        10. Bit-fields should not be declared

           Code Smell
        11. A "declaration" should not declare more than one variable or member variable

           Code Smell
        12. The target type of a pointer or "lvalue" reference parameter should be const-qualified appropriately

           Code Smell
        13. The result of an assignment operator should not be "used"

           Code Smell
        14. An unsigned arithmetic operation with constant operands should not wrap

           Bug
        15. The comma operator should not be used

           Code Smell
        16. The right-hand operand of a logical "&&" or "||" operator should not contain "persistent side effects"

           Bug
        17. The built-in unary "-" operator should not be applied to an expression of unsigned type

           Bug
        18. A cast should not convert a pointer type to an integral type

           Code Smell
        19. The "declaration" of an object should contain no more than two levels of pointer indirection

           Code Smell
        20. Parentheses should be used to make the meaning of an expression appropriately explicit

           Code Smell
        21. The names of the "standard signed integer types" and "standard unsigned integer types" should not be used

           Code Smell
        22. A function or object with external linkage should be "introduced" in a "header file"

           Code Smell
        23. "#undef" should only be used for macros defined previously in the same file

           Code Smell
        24. "#include" directives should only be preceded by preprocessor directives or comments

           Code Smell
        25. Sections of code should not be "commented out"

           Code Smell
        26. "Trigraph-like sequences" should not be used

           Code Smell
        27. A value should not be "unnecessarily written" to a local object

           Code Smell
        28. Types with "limited visibility" should be "used" at least once

           Code Smell
        29. Variables with "limited visibility" should be "used" at least once

           Code Smell
        30. Controlling expressions should not be invariant

           Bug

        Types with "limited visibility" should be "used" at least once

        adaptability - focused
        maintainability
        Code Smell
        • unused
        • misra-c++2023
        • misra-advisory

        Why is this an issue?

        More Info

        This rule is part of MISRA C++:2023.

        Usage of this content is governed by Sonar’s terms and conditions. Redistribution is prohibited.

        Rule 0.2.3 - Types with limited visibility should be used [1] at least once

        Category: Advisory

        Analysis: Decidable,Single Translation Unit

        Amplification

        A type has limited visibility if it is declared in block scope or in unnamed namespace scope.

        For the purposes of this rule:

        • Type aliases, primary class templates, and alias templates are considered types.
        • The closure type associated with a lambda is always used [1].
        • A type is used [1] if it is referenced within the translation unit outside of its definition.
        • An enumeration type is used [1] if any of its enumerators are used [1].
        • An anonymous union is used [1] if any of its members are used [1].
        • The definition of a type includes the definition of its members and hidden friends.
        • The definition of a class template includes its partial and explicit specializations.

        Rationale

        If a type is declared but not used [1], then it is unclear to a reviewer if the type is redundant or it has been left unused by mistake.

        Exception

        This rule does not apply to:

        • Types that have at least one declaration [2] with the [[maybe_unused]] attribute.
        • Template parameters.
        • Partial or explicit specializations of class templates.

        Example

        int16_t f1()
        {
          using T1 = int16_t;                   // Non-compliant
          using T2 [[maybe_unused]] = int32_t;  // Compliant by exception #1
        
          return 67;
        }
        
        namespace
        {
          struct A1 { A1 f(); };                // Compliant
          struct A2 { A2 f(); };                // Non-compliant
        
          struct A2;                            // Not a use of A2
        
          A2 A2::f() { return *this; }          // Not a use of A2
        
          template< typename T >                // Compliant by exception #2
          void foo()
          {
            A1 a;                               // Use of A1
            a.f();                              //  - even if foo is not instantiated
          }
        }
        
        template< bool cond >
        inline auto foo()
        {
          struct res { int32_t i; };            // Compliant
        
          if constexpr ( cond )
          {
            return 42;
          }
          else
          {
            return res { 42 };                  // res is utilized, even if cond is true
          }
        }
        
        template< typename >
        int32_t bar()
        {
          return 42;
        }
        
        int32_t f2()
        {
          return bar< struct P >();             // Compliant - P is used
        }
        
        namespace
        {
          template< typename > struct C1 {};    // Non-compliant
                                                //  - C1 only utilized in its definition
        
          template<> struct C1< int32_t >       // Compliant by exception #3
          {
            void mbr()
            {
              C1< char > cc;
            }
          };
        }
        
        namespace
        {
          template< typename > struct C2 {};    // Compliant - C2< float > used
        
          template<> struct C2< int32_t >;      // Compliant by exception #3
        
          C2< float > cf;                       // Use of C2
        }
        
        namespace
        {
          static union                          // Non-compliant
          {
            int32_t i1;
            int32_t j1;
          };
        
          static union                          // Compliant
          {
            int32_t i2;
            int32_t j2;
          };
        }
        
        void f3()
        {
          ++i2;                                 // Uses the anonymous union holding i2
        }
        
        namespace
        {
          void f4()
          {
            []( auto ){};                       // Compliant - closure type is always used
          }
        }
        

        Glossary

        [1] Use / used / using

        An object is used if:

        • It is the subject of a cast; or
        • It is explicitly initialized at declaration time; or
        • It is an operand in an expression; or
        • It is referenced.

        A function is used as defined in M23_331: MISRA C++ 2023 Rule 0.2.4.

        A type is used as defined in M23_005: MISRA C++ 2023 Rule 0.2.3.

        [2] Declaration

        A declaration introduces the name of an entity into a translation unit (see [basic.def]/1).

        An entity may be declared several times. The first declaration of an entity in a translation unit is called an introduction [3]. All subsequent declarations are called redeclarations [4].

        A definition [5] is a declaration, as described in [basic.def]/2.

        [3] Introduction

        See declaration [2].

        [4] Redeclaration

        See declaration [2].

        [5] Definition

        See declaration [2].

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